Boucle Fabric
Attention! Read before purchase or watch a video guide from the link below:
t.me/marchik3d/212
The material of the boucle fabric is made by scattering clumps and fibers with a 3-layered scatter.
Quite a resource-greedy setup and requires manual adjustment when applied to your model, but in return it provides excellent detail for close-ups and a complete lack of tiling.
For a correct result as in the preview, your furniture model should have the correct texture coordinates with the same scale for all elements and an aspect ratio of approximately 1:1.6 (see 2nd preview with a checker texture)
There are 2 versions in the archive, both with materials for Corona Renderer version 7 and higher (there is no version with CoronaLegacyMtl in the archive):
1) Made with Forest Pack Pro, if you have the plugin it is recommended to use it. It does not depend on the scale of texture coordinates.
2) Made with Chaos Scatter (comes with Corona 8 and above, backward compatibility with the old Corona Scatter is not guaranteed, but most likely it will work). This version depends on the scale of texture coordinates and to get the result "as in the preview" you need to adjust the scale of the unwrap using the UVW XForm modifier.
The OBJ version only contains samples of bundles/fibers and a hemisphere with the base material. The archive contains screenshots with scatter settings.
Platform: | 3dsMax 2019 + obj |
Render: |
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Size: | 20.401 MB |
Colors: | |
Style: | Modern |
Materials: | Fabric |
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