Daruma Doll
Daruma doll 3d model (8 pieces, different colors)
Daruma is a Japanese traditional tumbler doll personifying Bodhidharma.
And also this is the thing that tore off the heads of schoolchildren in the film “Terrible Will of the Gods”, so be careful during the rendering, make sure that the Daruma-a-a-a doll does not fall.
One model:
1564 polygons
1566 peaks
Total in the scene (8 pieces):
12512 polygons
12,528 peaks
Modeling: Blender
Texturing: Substance Painter
The grid is quadrangular, without polygons, the names of materials, textures, objects are English, the texture paths are erased (Strip path).
UVWUnwrap using the UDIM technique (3 tile sets).
One model with different materials (Multi / Sub-object material, 3 slots for each set of UDIM scans: "front" - 1001, "face" - 1002, "back" - 1003)
Textures 2048x2048, PNG: "daruma_doll_pink_model_Diffuse.1001_front.png", "daruma_doll_model_ior.1002_front.png", "daruma_doll_gold_model_Reflection.1003_front.png" and so on.
Help on working with textures when using OBJ:
If the name of the texture does not indicate the color of the model: "red", "gold" and so on, then the texture is universal for all materials. Textures are added to the corresponding slot (for example, “ior” in the slot “Fresnel IOR”, “Glossiness” in the Glossiness slot). Textures "Diffuse Color" and color "Reflection" - when loading the Bitmap, the gamma is automatic, for all other textures (glossness, ior, normal, Height) - the gamut is "Override - 1.0".
VrayNormalMap - slot "normal map" - map "Normal", slot "bump map" - map "Height".
All materials are the same, only the "Diffuse Color" slots differ, and in the case of gold (gold), the "Reflection", "Glossness", "ior" differ.
And as the Japanese say: Omae wa mou shindeiru! - Good luck with your renderings!
Platform: | 3dsMax 2015 + fbx |
Render: |
|
Size: | 74.768 MB |
Colors: | |
Style: | Ethnic |
Materials: | Wood |
Formfactor: |
|
Log in to download the file!

Plants / Indoor / Plants set