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Noah Sofa

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Sofa Roveconcepts Noah

The fur is made using Hair and Fur

For correct display:

1. System Units Setup - Millimeters
2. Rendering> Effects> Hair and Fur> Hair> mr prim

To reflect the fur along the axes:

1. Open the model group and select a skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, do X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier, in the "Tools" tab, select "Recomb From Splines";
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.

Dimensions: 2600 x 1020 x 875 mm;

polys: 378.907;
verts: 384.027.

https://www.roveconcepts.com/noah-sofa?aidâ–º7777=712

Platform: 3dsMax 2011 + obj
Render:
V-Ray
Size: 62.288 MB
Colors:
Style: Ethnic
Materials: Fabric
Formfactor:
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Plants / Indoor / Plants set

PRO FREE
Vray
Standard
3dsMax 2015 + fbx
140K polygons
29 MB